Openings
The Scotch Game
A first White repertoire: the centre, recapturing and two common replies.
Endgames
Capture with the king, escort a pawn and recognise rook mate. Distinguish draws from wins.
6 lessons · 24 min estimated practice
Practise this courseFree · No game imports needed
White to move
Remove Black’s last pawn.
Practise this courseOnly one enemy pawn remains. Your king can capture it if the square is undefended.
The c5 pawn advances toward the eighth rank. Your king can capture it in time.
In this endgame you can bring the king close to the pawn’s next square.
The black d4 pawn needs support on its way to the first rank.
Your king controls g7 and g8. The rook must cover the h-file.
The c2 king controls b1 and b2. You still need to attack the a1 king along its file.
These references accompany the teaching material. Explore explanations and exercises in the training room.
Conceptual reference. This exercise diagram and explanations are original RookHabit material.
Conceptual reference. This exercise diagram and explanations are original RookHabit material.
Free · No game imports needed
Openings
A first White repertoire: the centre, recapturing and two common replies.
Tactics
Two introductory patterns: a knight fork and back-rank mate.
Endgames
Activate the king, take the opposition and check a promotion.