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Endgames

First endgame decisions

Capture with the king, escort a pawn and recognise rook mate. Distinguish draws from wins.

Beginner · 500–1000

6 lessons · 24 min estimated practice

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Free · No game imports needed

White to move

Try the first position

Save a draw by capturing

Remove Black’s last pawn.

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What you will learn

  1. Save a draw by capturing

    Beginner · 4 min

    Only one enemy pawn remains. Your king can capture it if the square is undefended.

  2. The black king stops the pawn

    Beginner · 4 min

    The c5 pawn advances toward the eighth rank. Your king can capture it in time.

  3. Escort before advancing

    Beginner · 4 min

    In this endgame you can bring the king close to the pawn’s next square.

  4. King and pawn as a team

    Beginner · 4 min

    The black d4 pawn needs support on its way to the first rank.

  5. Close the last escape

    Beginner · 4 min

    Your king controls g7 and g8. The rook must cover the h-file.

  6. Mate from the other side

    Beginner · 4 min

    The c2 king controls b1 and b2. You still need to attack the a1 king along its file.

Course references

These references accompany the teaching material. Explore explanations and exercises in the training room.

Practise this course

Free · No game imports needed

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