First steps
1. Meet your pieces
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
A LITTLE EVERY DAY
One clear idea. A board to try it on. Find a course that fits and turn what you learn into a decision for your next game.
A flexible plan: try two or three exercises per session, revisit them another day and play unhurried games. Each block may take longer than a week. Solving exercises alone does not show that you apply the idea in games.
Before moving, name the piece and check whether its destination is attacked.
In an unhurried game, pause whenever there is check and explain how you remove it.
Play a game and review one capture: did you check the opponent’s reply before moving?
Return to difficult positions another day and explain the threat without a hint. Repeat the block if it is difficult.
Follow this path in order: meet the pieces, learn to capture, protect your king and start a game. No game imports or notation knowledge needed.
First steps
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
First steps
Learn what you can capture and what the opponent could capture next turn.
First steps
Three ways out of check and the difference between winning and drawing.
First steps
Centre, development and castling. Finish with two special rules: promotion and en passant.
First steps
Five new positions to spot undefended pieces, including playing Black.
First steps
Save pieces, capture the attacker and escape check. Practise the same habit with different pieces.
First steps
Six positions for answering check by capturing or blocking, with both colours.
First steps
Find one-move mates and distinguish a win from a draw.
First steps
Test how you spot defenders: six captures and their immediate replies.
Openings
A first White repertoire: the centre, recapturing and two common replies.
Tactics
Two introductory patterns: a knight fork and back-rank mate.
Endgames
Activate the king, take the opposition and check a promotion.
Strategy
Purposeful development and a stable square for the knight.
Calculation
Deflection, intermediate moves and defenders: follow the line until material is recovered.
Defence
Escape check, protect passed pawns and find drawing resources in difficult positions.
Endgames
King routes, passed pawns and active rooks: calculate your opponent’s counterplay too.
Attack
Four mate-in-two or mate-in-three positions: sacrifice only after checking the replies.
Openings
Continue the first course: support d4, secure the king and answer the counterattack on e5.
Openings
Initial plans against the Italian, Scotch, Queen’s Gambit and London. A starting point for your repertoire.
Openings
A reply to …c5 that prepares d4. Learn to distinguish the …Nf6 and …d5 counterattacks.
Openings
A closed centre: build the chain, answer pressure on d4 and recognise the …f6 break.
Openings
Build a setup with Bd3 and Bf4, answer …Bg4 and finish kingside development.
Openings
Distinguish the queen recapture from …Nf6 and use development to gain space.
Openings
Continue your …e6 repertoire: castling, developing the c8 bishop and recapturing according to the structure.
Strategy
From opening to plan: prepare b4–b5, interpret a recapture and defend with a stable knight.
Strategy
Learn to play both sides and distinguish a useful break from exchanges that leave new weaknesses.
Calculation and defence
Four two-move decisions: king safety, intermediate checks, pins and responding to counterplay.
Endgames
Two real-game endings to coordinate rook, king and pawns without losing tempi.
Tactics
Six short positions to attack two targets or exploit a pin, with both colours.
Openings
Develop with a purpose, defend the centre and prepare castling without memorising variations.
Endgames
Capture with the king, escort a pawn and recognise rook mate. Distinguish draws from wins.