First steps
2. Capture without giving pieces away
Learn what you can capture and what the opponent could capture next turn.
First steps
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
6 lessons · 18 min estimated practice
Practise this courseFree · No game imports needed
White to move
Tap the rook on a1, then d1. The pawn on a2 blocks its way up that column.
Practise this courseA rook moves along rows or columns through any number of empty squares. It cannot jump pieces. Edge letters name columns and numbers name rows: d1 means column d, row 1.
A bishop travels diagonally and stays on the same square colour. It cannot jump either.
The queen combines rook and bishop movement. It travels along straight lines or diagonals without jumping.
A knight makes an L: two squares in one direction, then one sideways. It can jump over other pieces.
A king moves one square in any direction. It cannot move into attack or next to the opposing king. Chess aims for checkmate, not capturing the king.
White pawns advance towards row 8; Black pawns towards row 1. Move one empty square, or two from the starting square if both are empty. Pawns never move backwards.
These references accompany the teaching material. Explore explanations and exercises in the training room.
Reference for the rules. Positions, teaching sequence and explanations are original to RookHabit. The 0–500 band is approximate.
Free · No game imports needed
First steps
Learn what you can capture and what the opponent could capture next turn.
First steps
Three ways out of check and the difference between winning and drawing.
First steps
Centre, development and castling. Finish with two special rules: promotion and en passant.