First steps
1. Meet your pieces
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
First steps
Three ways out of check and the difference between winning and drawing.
5 lessons · 15 min estimated practice
Practise this courseFree · No game imports needed
White to move
Move the king off the attacked column: e1 to d2.
Practise this courseThe rook on e8 attacks the king on e1 along column e: this is check. You must remove the check this turn.
You can also stop a rook, bishop or queen check by putting a piece in its path if there is room. You cannot block a knight check.
The rook on e2 gives check. Your king can capture it because no black piece defends e2.
Checkmate means the king is in check and no legal reply removes it. A queen can deliver the check supported by its king.
If the opponent has no legal moves but their king is NOT in check, it is stalemate: a draw. Here queen to g6 would leave the black king without moves but not in check.
These references accompany the teaching material. Explore explanations and exercises in the training room.
Reference for the rules. Positions, teaching sequence and explanations are original to RookHabit. The 0–500 band is approximate.
Free · No game imports needed
First steps
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
First steps
Learn what you can capture and what the opponent could capture next turn.
First steps
Centre, development and castling. Finish with two special rules: promotion and en passant.