First steps
1. Meet your pieces
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
First steps
Find one-move mates and distinguish a win from a draw.
6 lessons · 18 min estimated practice
Practise this courseFree · No game imports needed
White to move
Deliver checkmate in one move.
Practise this coursePawns can trap their own king. Look for a check along the rank it occupies.
You play Black. The white king is trapped behind its pawns.
A queen beside the enemy king needs protection from capture. Your king can provide that support.
The black king can help its queen when few pieces remain.
Trapping the king is not enough: without check and without legal moves, the game is drawn.
An extra queen does not guarantee a win. Before closing the last exit, check whether it is check.
These references accompany the teaching material. Explore explanations and exercises in the training room.
Rules reference. Original RookHabit diagrams and explanations. We practise one decision; safety refers to the immediate reply, not the whole game.
Free · No game imports needed
First steps
Six movements, one at a time. Tap the piece, then its destination; marked squares show legal moves.
First steps
Learn what you can capture and what the opponent could capture next turn.
First steps
Three ways out of check and the difference between winning and drawing.