Openings
The Scotch Game
A first White repertoire: the centre, recapturing and two common replies.
Tactics
Six short positions to attack two targets or exploit a pin, with both colours.
6 lessons · 24 min estimated practice
Practise this courseFree · No game imports needed
White to move
Find the knight fork; after the king moves, capture the rook.
Practise this courseA knight can attack two targets. If one is the king, your opponent must answer the check.
The c1 king and f2 rook share a square a knight can attack from.
A pawn push can attack a knight and a bishop. This fork is not check.
Black pawns capture toward lower ranks: d5 attacks c4 and e4.
The c6 knight blocks the file between your rook and the black king. It cannot jump without exposing its king.
Your f8 rook pins the f3 knight to the f1 king.
These references accompany the teaching material. Explore explanations and exercises in the training room.
Conceptual reference. This exercise diagram and explanations are original RookHabit material.
Conceptual reference. This exercise diagram and explanations are original RookHabit material.
Free · No game imports needed
Openings
A first White repertoire: the centre, recapturing and two common replies.
Tactics
Two introductory patterns: a knight fork and back-rank mate.
Endgames
Activate the king, take the opposition and check a promotion.